POSTING YOUR SCORE
You are responsible for posting all legal rounds played according to the USGA rules. A legal round is all forms of play; match play; stroke play; and even team competitions in which you are requested to pick up. If you do pick up, you must mark the most likely number of strokes for that hole. You must also post when you play 13 holes out of 18, or at least 7 out of 9 holes.
Equitable stroke control
As of January 1, 2020 the previous Equitable stroke control (ESC) will change. This is for posting purposes only, not during play. A player must post her adjusted score to meet the new ESC requirement.
The maximum score for every player equals net double bogey: par plus two strokes plus pops.
For example, on a par 3 a player's gross score was a 7. To mark their score, they would record a 7 on the scorecard. At the conclusion of the round you must adjust your score for posting purposes. The adjusted score for this hole will be par, which is three, plus two strokes and any pops. If the player has one pop on this hole, she must add one. The adjusted score the player would post is a 6 (3 plus 2 plus 1 = 6).
RESPECT FOR THE COURSE
Before leaving the bunker, fill up and smooth all holes and footprints. Replace the rake at the bottom of the bunker.
Replace displaced turf and press down. Repair ball marks on the putting green; this may be done at any time. Tamp down any spike marks after your group has completed putting. This is your course. THE DIVOT YOU DO NOT REPAIR TODAY MAY BE THE ONE YOU LAND IN TOMORROW.
Be careful when laying down your bag or the flag stick such that no damage is done to the putting green, or, especially close to the hole, by leaning on your putter or removing the ball from the hole with your putter.
Place pull and power carts to the side or rear of the green, being careful not to go between the green and bunkers.
Power carts are to be driven no closer than 30 feet from the edge of the green. A considerate golfer does not drive a powered cart close enough to the group ahead to interfere with their putting or teeing off.
Please adhere to the 90-degree rule or cart path only rule. Check with the Pro Shop before heading out!
Suggestions for speeding up play
- Keep an extra ball in your pocket - different color, brand or number. It is wise to mark all of your balls.
- In regular Sweeps, play ready golf. In Match play use honors.
- To prevent lost balls, help watch your teammate's and competitor's shots.
- Determine club selection while others are playing, in anticipation of your next shot.
- Avoid excess practice swings.
- When sharing a power cart, the player not hitting should walk to her ball and be ready to hit. Take more than one club with you in anticipation of the shot.
- Except in Match play, use continuous putting when possible. Leave the green as soon as possible.
- Study your putt before it is your turn, and putt without delay.
- Leave the green and move to the next tee as soon as possible. Enter your score at the next tee.
- If you are falling behind, discuss the situation with your group and take remedial action to catch up or call the following group through.
Golf is a game of great traditions, among the first being etiquette. The Royal and Ancient Club of St. Andrews, where golf originated in 1457, issues the following guidelines:
- No one should move, talk, or stand close to or directly behind the ball or hole when a player is address the ball or making a stroke.
- Play without delay. Keep up with the group ahead, being careful not to play until they are out of range. Have your club ready. There is no penalty in stroke play for playing out of turn from the teeing ground or elsewhere. To speed up play, the player reaching the tee box first should tee off. When two balls are hit approximately the same distance, but are on opposite sides of the fairway, the player who reaches their ball first should hit first, as long as she is not endangering another player and is not in danger of being hit herself.
- Players searching for a ball should signal players behind to pass as soon as it is determined that the ball will not be easily found. Do not wait three (3) minutes before doing so.
- A slow play penalty will be assessed to each member of the offending group, if there are four or more complaints voiced to the Tournament Chair, and if the time elapsed has exceeded four hours, fifteen minutes from tee-off time.
- Leave from the rear of the green and record scores on the next tee.
Winter Rules are in effect from November 1 through March 31. Additional days may be determined by the Tournament Chair and/or Pro Shop.
A ball may be lifted, cleaned, and placed within one (1) club length through the green, no closer to the hole. For any other areas, other rules may apply. Any ball lifted for cleaning must first be marked. A free lift may be taken from standing water and abnormal course conditions (i.e., deep tire tracks). Player may place the ball only once; if it subsequently moves after placing the ball is now in play.
Should a procedural question arise, play two balls and present the question to the Rules and Tournament Chairs before completing your scorecard.
Relief for an embedded ball through the green (not in a hazard): lift, clean, and drop as close as possible to embedded area and repair area after ball has been hit.
Ground under repair (GUR) should always be a rules committee decision. In a major tournament, unmarked GUR is determined by committee, not players. Proceed using rule 20.1c(3). Play two balls if you are unsure as to whether course damage may be considered GUR.
The drainage swales to the left of holes #6, #7, #8, #9, #10, #12, #13, #14, and behind hole #11 are permanent drainage swales. These swales extend from the point where the slope begins to the out-of-bounds fence. Any ball in these areas may be lifted, cleaned, and dropped without penalty at a point one (1) club length out of the swale within one (1) club length of NPR (nearest point of relief). The rule applies if the swale is wet or dry.
There is free relief from the yardage marker bushes/shrubs. If your ball is unplayable, you may deem in unplayable and take relief per rule 19. Out of bound fences, poles, and stakes are deemed fixed with no free relief.
Any player that picks up and X's out a score on any hole is not eligible to compete for the winnings for that day.
Hole # local rule
- Fence on left is OUT OF BOUND (rule 18).
- Power poles on left mark OUT OF BOUNDS.
- Power poles on left mark OUT OF BOUNDS. Penalty area on right (rule 17).
- Power poles and green fence on left denote OUT OF BOUNDS. A player may decide whether to play the ball or declare an unplayable lie (rule 17).
- Green fence on left marks OUT OF BOUNDS. Penalty area on right (rule 17).
- Black fence on left is OUT OF BOUNDS. Penalty area on right (rule 17).
- Black fence on left marks OUT OF BOUNDS. If ball is inside the hazard and unplayable, a play may use any rule 17 option.
- Black fence on left denotes OUT OF BOUNDS. Penalty area on left (rule 17).
- Black fence on left marks OUT OF BOUNDS. Pump on left is an immovable obstruction if it interferes with your stance, lie, or swing (rule 16).
- White stakes by parking lot on left marks OUT OF BOUNDS. Driving range on right is OUT OF BOUNDS. Water back of green: use rule 17.
- Black fence behind green is OUT OF BOUNDS. Penalty area in front of tee (yellow stakes) and penalty area (red stakes) to the right of the tee.
- Black fence on left marks OUT OF BOUNDS. Penalty area on right. Fence protruding into fairway on left is an immovable obstruction if it interferes with your stance, lie, or swing (rule 16).
- Black fence on left and in back of green denotes OUT OF BOUNDS.
- Fence on left marks OUT OF BOUNDS.
- Chain link on left is OUT OF BOUNDS.
- Penalty area on right and behind the green. Use rule 17 options with drop zone as an additional option.
- Chain link on left marks OUT OF BOUNDS. Penalty area on right. Driving range on right is OUT OF BOUNDS. Brush piles on right are Ground Under Repair, use rule 16.1.
- Fence on left is OUT OF BOUNDS. Driving range on right is OUT OF BOUNDS.
NOTE: Cart path loops and turnarounds are considered part of the cart path.